No matter how you plan to build your Ryder, you’ll want to spend some time investing skill points into the passive combat abilities which support the weapons you use the most in combat. Nicholas Bashore Weapon Specializations (Combat)
That being said, here are a few of our favorite options available in Mass Effect: Andromeda: Naturally, some options are more effective than others, but don’t worry, because any build is just as viable as the next, provided you use it correctly. Since you’re able to equip any ability offered by Mass Effect: Andromeda’s combat, biotics, and tech skill trees, things can get a little overwhelming when you first dive in and begin planning your character’s active and passive ability point allocation. Thanks to Andromeda’s new Profile and Skill system, you’ll be able to purchase and equip any set of abilities to use in combat against your enemies too, swapping between your favorite sets on the fly for whatever is best suited to your current combat scenario.
Upon landing, you’ll automatically take cover behind appropriate objects scattered about the environment to regenerate your shields.
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Now, instead of sticking to walls and moving from box-to-box to close in on your enemies, you’re free to roam about the battlefield using Ryder’s new jet pack to get the drop on them immediately. In Mass Effect: Andromeda, combat has been completely overhauled, moving from the standard mix of cover and abilities used in the original Mass Effect trilogy to a more fast-paced, open approach.